This thesis is an attempt to study computer games and playful computer programs for children and youth at Swedish public libraries. The main method used, is qualitative interviews. The main reason the libraries in the study offer computer games and playful computer programs to their users, is that every member of the society shall have opportunity to use new technology such as computers and computer programs. The users of this media are for the most part boys. The librarians in our study wish to have pedagogical games and programs without violent themes at their libraries. Lending computer games and computer programs is not of any priority for the libraries.