The study aims to create a deeper understanding of the emotions video game players feel when they encounter dark patterns in PC based free-to-play games. Self-determination theory and the psychological needs for autonomy, competence and relatedness are used as a base for the data collection as well as an analytical lens for the analysis and discussion. Through semi-structured interviews and thematic analysis six themes were discovered that represent the frustrations and satisfactions that players feel during the interactions. Four of these themes encompass the negative feelings players described while two of them represent the positive feelings. The findings suggest that players often experience both frustration and satisfaction over the same interaction at the same time. The results also show how users tend to feel resilient to dark patterns even though they describe interactions where they have been successfully manipulated. A discussion is held to lift important connections to theory as well as anchor the findings with previous research. Lastly the study’s limitations are reviewed and areas for future research are reflected on.