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  • 1.
    Byström, Katriina
    et al.
    University of Borås, Swedish School of Library and Information Science.
    Pharo, Nils
    University of Borås, Swedish School of Library and Information Science.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    Editorial: Open 24/7. A Special Second Issue2009In: Journal of Information Architecture, ISSN 1903-7260, E-ISSN 1903-7260, Vol. 1, no 2, p. 1-3Article in journal (Other (popular science, discussion, etc.))
  • 2.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    Designing Cross-channel User Experiences2011Conference paper (Other academic)
    Abstract [en]

    Opening keynote at UX Brighton 2011

  • 3.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    Hundred and Ten2010In: UX Storytellers: Connecting the Dots / [ed] Jan Jursa, Stephen Köver, Jutta Grunewald, Jan Jursa , 2010, p. 423-432Chapter in book (Other academic)
  • 4.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    Information Architecture in the Age of Complexity2012In: Bulletin of the American Society for Information Science and Technology, ISSN 1550-2163, Vol. 39, no 1, p. 9-13Article in journal (Other academic)
    Abstract [en]

    While the distinction between complex and complicated may seem negligible, the key is understanding that complexity applies to a system that cannot be simulated, modeled and predicted. Website architecture within the Internet environment may be just such a system with evolving underlying technologies and demands, and handling their complexity is the information architect's challenge. Complexity is added by the undercurrent of social, cultural and economic influences, infusing pervasive layers of extra meaning, often indirect and detached from the immediate content in a postmodern sense. Progress has moved to postdigital, where the focus is on the user, not the technology, generating pseudo-modern cultural products dependent on user interaction. The result is a new need for place and meaning that supports the user's cross-channel experience. Resulting websites, still complex, may elude modeling, but with new meanings and structures emerging from a new style of usage, they can still be designed. In my undergraduate and graduate courses, a sizable fraction of the time is spent working on hands-on projects, and in the past two years these projects have largely become cross-channel projects [1]. We tackle transportation, healthcare, student services, media-oriented services, all of them from an ecological perspective where the single device, channel or platform plays second violin to the overall user experience. The initial reaction of many of my students to the one-page project briefs I hand over is a plain and simple, “This is way too complex.” I usually spend a little time there being the pedant old guy in the room and explaining that there is a difference between complex and complicated. I write the two words on the whiteboard (how is that for pedantry?), and proceed to lecture them on the fact that what they are actually trying to tell me is that the project brief they have in their hands seems very complicated to them – complicated as in “not easy to understand or analyze.” Which is to be expected, of course. And yes, I argue, you can find similar definitions for complex in the dictionary, but the word has now so many attachments to the theory of complexity, we cannot really use it technically that way anymore. So, what does complex mean, Mr. Pedant? Well, I'll tell you what I tell my students: I don't know.

  • 5.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    Pervasive IA2010Conference paper (Refereed)
  • 6.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    The Art and Craft of Being Elsewhere2010Conference paper (Other academic)
    Abstract [en]

    The Web and similar digital spaces have to be “places” in order to provide satisfying experiences. This presentation will focus on techniques that traditional media use to make the audience be “elsewhere”. We will look at examples from Medieval and Renaissance paintings, early and recent movies, as well as videogames. We will try to derive design rules for the location of the subject and the action, suggested space and time, as well as frame of reference and narrative that allow for successful place-making, in and out of the Web.

  • 7.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    The Broad Street Pump: Or Where Pulp Fiction meets the Orlando2011Conference paper (Other academic)
    Abstract [en]

    Closing keynote

  • 8.
    Resmini, Andrea
    University of Borås, School of Business and IT.
    User Issues in a Bottom-up + Top-down Tagging Application2009Conference paper (Other academic)
  • 9.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Hobbs, Jason
    Fenn, Terence
    Architectures of Meaning2012Conference paper (Refereed)
  • 10.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Hobbs, Jason
    Fenn, Terence
    Maturing a Practice2010In: Journal of Information Architecture, ISSN 1903-7260, E-ISSN 1903-7260, Vol. 2, no 1, p. 37-54Article in journal (Refereed)
    Abstract [en]

    The authors of this paper position pratice-led research (PLR) as an effective agent in the transformation of the seemingly inherent and natural acts found in casual practice into the formal arrangement of accepted truths and regulated practices of a discipline for user experience design (UXD) and information architecture (IA) communities of practice. The paper does not intend to exhaustively define discourse analysis, discipline practice or pratice-led research per se, but rather to introduce practitioners and the fields of UX and IA at large to the basic concepts of PLR so as to begin establishing discussion and awareness.

  • 11.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Instone, Keith
    Research and Practice in IA2010In: Bulletin of the American Society for Information Science and Technology, ISSN 1931-6550, E-ISSN 1550-8366, Vol. 36, no 6Article in journal (Other academic)
    Abstract [en]

    What is the current relationship of research and practice in information architecture? That was the question posed in a “back of a napkin” collective-thinking exercise introduced by Keith Instone and Andrea Resmini Andrea Resmini in “Bridging IA Research and Practice,” a session they co-hosted at the 11th ASIS&T IA Summit in Phoenix, Arizona. For additional ideas from participants, please see the list and description of other “napkin sketches” at the end of the article.

  • 12.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Luca, Rosati
    Information Architecture for Ubiquitous Ecologies2009Conference paper (Refereed)
    Abstract [en]

    In this paper, we describe how cross-mediality and bridge-experiences are playing a major role in redefining the goals and scope of information architecture as a strategic practice and discipline for the successful design of user experiences, and propose a seven-point manifesto for a holistic approach to the design of digital - physical human-information interactions as ubiquitous ecologies.

  • 13.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    McMullin, Jess
    Kakar, Priyanka
    Starmer, Samantha
    A Case in Public Transport2011Conference paper (Other academic)
  • 14.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Beyond Flatland: From product to ecosystem. A model for designing and analyzing multidimensional information spaces2011Conference paper (Other academic)
  • 15.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Bridging Media2009Conference paper (Refereed)
  • 16.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Pervasive Information Architecture: Designing Cross-channel User Experiences2011Book (Other academic)
  • 17.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Pervasive Information Architecture for the Sentient City2011Conference paper (Other academic)
  • 18.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Smart City: Cities as Ecosystems and Palimpsests2012Conference paper (Refereed)
    Abstract [en]

    The purposes of the talk are: 1. to illustrate how the concept of ecosystem can be profitably applied to the city of today; 2. how a continuity between cross-media as described in media studies and smart cities as they are conceived in architecture and information science can be successfully established; 3. to introduce resilience as a key feature of this complex, information-based urban ecosystem.

  • 19.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model2009In: The Engineering of Mixed Reality Systems / [ed] Emmanuelle Dubois, Philip Gray, Laurence Nigay, Springer , 2009Chapter in book (Other academic)
  • 20.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Fabbri, Francesca
    Augmented Reality and Geolocalised Networks: Enriching User Experience bridging atoms and bits2011Conference paper (Other academic)
  • 21.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Guenther, Milan
    Designing Pervasive Enterprise Information Architectures2012Conference paper (Other academic)
  • 22.
    Resmini, Andrea
    et al.
    University of Borås, School of Business and IT.
    Rosati, Luca
    Quintarelli, Emanuele
    The Facetag Engine2008In: Browsing Architecture: Metadata and Beyond / [ed] M Zambelli, A Janowiak, H Neuckermans, Fraunhofer IRB Verlag , 2008, p. 204-217Chapter in book (Refereed)
1 - 22 of 22
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