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  • 1.
    Carlsson, Raul
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Hjalmarsson, Anders
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Lind, Mikael
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Challenges when digital services for sustainable everyday travel is innovated2010Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    In 2020 according to Traffic Authorities, if all car commuters shift from using cars one day a week to use public transport the green-house reduction goals in Western Sweden in relation to transport will be met. A shift from cars to public ways of transport means a step towards the objective eco-effectiveness (Watson et. al. 2010) as commuters actively change their behavior and consume lesser natural resources to achieve the same travel goal. It is also a step towards eco-equity. By using means of commuter transport functions and services with better environmental performance (such as bicycle or public transport systems like bus, tram or train) each commuter consumes less resources which leaves more resources for future generations, and if the systems are well-trimmed it may even be made to balance with nature’s regeneration capability of energy resources. We argue that it is the responsibility of IS researchers to investigate and evaluate how IS/IT may improve the environmental performance of the systems they work with, and in particular if IT/IS may serve as a persuasive force to stimulate shifts towards more eco-friendly alternatives of transportation. For example, we consider it our responsibility to investigate how IS/IT may increase the eco-efficiency of transportation assets when the volume of travelers of shared resources increases as a consequence of such a shift. People should be able to plan their trip in a way suitable for them as individuals while at the same time being supported to choose sustainable alternatives. In practice they should be able to base decisions regarding trips on information about the reliability of transport services and traffic, on the price, and on the environmental performance, provided to them via digital context based information services. In order to succeed in innovation of new digital services for sustainable travel a number of challenges must be prevailed. These challenges can be related to consumers, service and transport suppliers and governmental authorities in the public transport context.

  • 2.
    Cronholm, Stefan
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Göbel, Hannes
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Lind, Mikael
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    The Need for Systems Development Capability in Design Science Research: Enabling Researcher-System Developer Collaboration2013Inngår i: Information Systems and E-Business Management, ISSN 1617-9846, E-ISSN 1617-9854, Vol. 11, nr 3, s. 335-355Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Information systems as an artefact-oriented discipline require a strong interaction between researchers, developers and users regarding design of, development of, and the study of the use of digital artefacts in social settings. During recent years, performing research in a design science research spirit has gained increasing interest. In larger scale design research endeavours, access to systems development capabilities becomes necessary. Such a unit, InnovationLab, was established in 2006 in a university setting in Sweden. In this paper we are investigating the 5 years’ experience of running this InnovationLab. Our findings point to an innovation lab being valuable for research in general and especially for design science research. However, in order to balance the business of an innovation lab, it will be necessary to provide services for other stakeholders (such as administrative units, teachers, and students) as a means for developing systems development capability aimed at supporting researchers.

  • 3.
    Cronholm, Stefan
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Göbel, Hannes
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Lind, Mikael
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    The Need for Systems Development Capability in Design Science Research: Investigating the role of an Innovation Lab as part of the academy2010Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    Information systems as an artefact-oriented discipline require a strong interaction between researches, developers and users regarding, design of, development of, and the study of the use of digital artefacts in social settings. During latter years performing research in a design science research spirit has gained increasing interest. In larger scale design research endeavours access to systems development capabilities becomes necessary. Such a unit, an InnovationLab, was established in 2006 in a university setting in Sweden. In this paper we are investigating the five years of experience from running this InnovationLab. Our findings point to an innovation lab being valuable for research in general and especially for design science research. However, in order to balance the business of an innovation lab it will be necessary to provide services for other stakeholders (such as administrative units, teachers, and students) as means for developing systems development capability aimed for supporting researchers.

  • 4.
    Hjalmarsson, Anders
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Johannesson, Paul
    Juell-Skielse, Gustaf
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Beyond innovation contests: A framework of barriers to open innovation of digital services2014Konferansepaper (Fagfellevurdert)
  • 5.
    Hjalmarsson, Anders
    et al.
    Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT.
    Johansson, Niklas
    Rudmark, Daniel
    Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT.
    Mind the Gap: Exploring Stakeholder Values with Open Data Assessment2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    There is an ongoing movement in society to provide open data as an enabler for innovation and growth. As more data is passed on beyond organizational borders to trigger third party development of services, the expectations on what could be developed using open data increase. Developers have been observed to express frustration over different challenges in the wake of open data provision, such as localization issues, lack of quality in data etc. Knowledge and tools are missing to assess available open data. This absence risks ensuring continual improvement of open data markets and the management of hampering gaps between developers’ requests of data and data providers’ provision of data. This paper explores the benefits with open data assessment based on an exploratory single case research design. 

  • 6.
    Hjalmarsson, Anders
    et al.
    Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT.
    Juell-Skielse, Gustaf
    Ayele, Workneh
    Rudmark, Daniel
    Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT.
    Johannesson, Paul
    From Contest to Market Entry: A Longitudinal Survey of Innovation Barriers Constraining Open Data Service Development2015Inngår i: ECIS 2015 Proceedings, 2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Open data services have emerged as a research field. One important area of investigation within this field is exploration into how sustainable open data markets are created. Contests have become a popular method to propel and catalyse open data service development providing services to such markets. Recent research has identified numerous innovation barriers hampering development adjacent to the contest in developers’ effort to transform contest contributions to viable digital services based on open data. Little is however known about what innovation barriers over time constrain the post-contest process to transform initial innovations to finalized open data services ready for market entry. This paper presents a longitudinal survey of innovation barriers constraining teams performing open data service development after an innovation contest. The survey provides insights into 1) 24 innovation barriers constraining development, 2) a comparison of barrier importance based on team progress, and 3) a conceptualisation of phases structuring the process from contests to market entry, stipulating different innovation barriers impact open data service development. The results contribute to the understanding of how sustainable open data markets emerge and serve as a starting point for investigating how different stakeholders can manage innovation barriers constraining open data service development.

  • 7.
    Hjalmarsson, Anders
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Designing Digital Innovation Contests2012Inngår i: Design Science Research in Information Systems. Advances in Theory and Practice / [ed] Ken Peffers, Marcus Rothenberger, Bill Kuechler, Springer Berlin / Heidelberg , 2012, s. 9-27Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    In recent years, the phenomena of open data have lent a promise to expand the innovation network of an organization. By allowing this type of access to organizational resources, developers beyond the organizational realm may hence generate new innovative artifacts surpassing existing capabilities. However, as an organization utilizes these innovation capabilities they simultaneously loose significant control over the innovations’ alignment with existing organizational goals. One way to nurture and harness this type of innovation is to arrange a contest where third party developers are invited to attend. Using a Design Science Research approach, such a contest - a type of artifact we coin Digital Innovation Contest - was designed and field-tested in 2011. The contest, WestCoast TravelHack 2011, summoned 76 developers distributed on 20 teams and was based on an idea to both generate novel digital service prototypes and having these applications promote the organizational goal of less energy-consuming ways of everyday travel. We conclude that by following our empirically grounded and theoretically informed guidelines, this type of contest can indeed increase the likelihood of both producing innovative artifacts and aligning these innovations with organizational goals.

  • 8.
    Hjalmarsson, Anders
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Lind, Mikael
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    The Green Travelling App: Changing Everyday Transport Behavior2010Konferansepaper (Annet vitenskapelig)
  • 9.
    Hjalmarsson, Anders
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Lind, Mikael
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    When Designers Are Not in Control: Experiences from Using Action Research to Improve Researcher-Developer Collaboration in Design Science Research2010Inngår i: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, Vol. 6105, s. 1-15Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Design science research (DSR) has received much attention in the past few years from the field of information systems. This paper argues that control in researcher-developer collaboration during artefact development has not yet received enough attention in design science research even though control is necessary for successful artefact instantiation.Experiences are presented from improving researcher-developer collaboration during DSR by using action research (AR) as means. These experiences are driven from the need to achieve meta-design control throughout the development of artefacts by non-researching system developers when DSR is performed in an authentic setting. The paper shows that the use of AR to both diagnose uncertainty and actively improve building activities may lead to sustainable improvements in researcher-developer collaboration, and hence achieve meta-design control in DSR performed in authentic development environments, as well as enhance progress in DSR methodology development.

  • 10. Juell-Skielse, Gustaf
    et al.
    Hjalmarsson, Anders
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Juell-Skielse, Elea
    Johannesson, Paul
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Contests as innovation intermediaries in open data markets2014Inngår i: Information Polity, ISSN 1570-1255, E-ISSN 1875-8754, Vol. 19, nr 3+4, s. 247-262Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Innovation contests are becoming popular instruments for stimulating development of digital services using open data. However, experience indicates that only a limited number of the results developed during these events become viable digital services attracting a significant user base. To further deepen our understanding of the role, design and function of innovation contests in open data markets, we conducted a survey of the websites of 33 digital innovation contests. The results of the survey show that organizers design digital innovation contests to function as intermediaries for open data innovation. By analyzing the activities performed by organizers we found several examples of how innovation contests support the participants in designing, implementing and providing services after the contests are concluded. We contribute with a key design element and attributes for the post-contest process of digital innovation contests, which adds to existing key design elements. For future research we suggest to further study open data markets and the intermediary role of digital innovation contests. Moreover we propose to develop guidelines and tools for organizers of digital innovation contests to design contests that better meet the needs of a particular open data market.

  • 11. Juell-Skielse, Gustaf
    et al.
    Juell-Skielse, Elea
    Hjalmarsson, Anders
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Johannesson, Paul
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    What happens next? A survey of the afterlife of innovation contests2014Konferansepaper (Fagfellevurdert)
  • 12.
    Lind, Mikael
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Seigerroth, Ulf
    Design Science Research for Business Process Design: Organizational Transition at Intersport Sweden2010Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Business processes need to be aligned with business strategies. This paper elaborates on experiences from a business process design effort in an action research project performed at Intersport Sweden. The purpose with this project was to create a solid base for taking the retail chain Intersport into a new organizational state where the new process design is aligned with strategic goals. Although business process modeling is concerned with creating artifacts, traditionally information systems design science research has had little impact on research on business process models. In this paper, we address the question of how design science research can contribute to business process design. Three heuristic guidelines for creating organizational commitment and strategic alignment in process design are presented. The guidelines are derived from the successful actions taken in the research project. The development of these guidelines is used as a basis to reflect upon the contribution of design science research to business process design.

  • 13.
    Lind, Mikael
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Seigerroth, Ulf
    Design Science Research for Business Process Design: Organizational Transition at Intersport Sweden2010Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Business processes need to be aligned with business strategies. This paper elaborates on experiences from a business process design effort in an action research project performed at Intersport Sweden. The purpose with this project was to create a solid base for taking the retail chain Intersport into a new organizational state where the new process design is aligned with strategic goals. Although business process modeling is concerned with creating artifacts, traditionally information systems design science research has had little impact on research on business process models. In this paper, we address the question of how design science research can contribute to business process design. Three heuristic guidelines for creating organizational commitment and strategic alignment in process design are presented. The guidelines are derived from the successful actions taken in the research project. The development of these guidelines is used as a basis to reflect upon the contribution of design science research to business process design.

  • 14.
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    The Practices of Unpaid Third-Party Developers: Implications for API Design2013Konferansepaper (Fagfellevurdert)
    Abstract [en]

    To draw on the innovation capabilities of third-party developers many organizations are currently deploying open application programming interfaces (API’s). While third-party services may offer commercial opportunities for independent software firms, a large portion of existing third-party software are undertaken without any financial compensation. Although unpaid developers offers a potential source for innovation of end-user services, the current literature has largely overlooked how these unpaid actors use and appropriate the technology provided by organizations. To this end, this research pays specific attention to the specific practices of unpaid developers. The data used for analysis were collected through a programming contest – a hackathon – where unpaid developers gather to craft end-user services. Through an ethnographic lens we present a number of recurrent activities and patterns of action employed by developers and from this analysis we present implications for API designers seeking to attract unpaid developers.

  • 15.
    Rudmark, Daniel
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Arnestrand, Elias
    Avital, Michel
    Crowdpushing: the Flip side of Crowdsourcing2012Inngår i: ECIS 2012 Proceedings, Association of Information Systems , 2012Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Activities and initiatives of co-creation are traditionally seen as a way for organizations to gain value through the involvement of certain actors in their environment. We notice an implicit assumption in current theoretical conceptualizations that co-creation is initiated and driven exclusively by organizations. However, it appears that co-creation activities may also be driven by third-party actors outside organizations. Based on interviews and secondary data from a public transport company in Stockholm, Sweden, we noticed that third party developers of services, that gained a large and diverse user base, were driving co-creation activities with the respective organization. Subsequently, based on our findings, we introduce the term "crowdpushing" to denote externally driven co-creation activities and frame four propositions to describe how co-creation activities are motivated and driven. Our findings contribute to a broader understanding of co-creation and have implications for its design and deployment.

  • 16.
    Rudmark, Daniel
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Ghazawneh, Ahmad
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Third-Party Development for Multi-Contextual Services: On the Mechanisms of Control2011Inngår i: ECIS 2011 Proceedings;European Conference of Information Systems, Association of Information Systems , 2011Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The increasing adoption of nomadic devices and the associated use of information in numerous use situations pose new challenges for the ISD practice; handling the development of such multi-contextual services covering a broader vignette of users, devices and use situations than typically associated with ISD. Recently organizations have started tapping into development resources in large networks of third-party developers. Such development is enabled through the use of software platforms where developers through boundary resources, such as APIs, may access and extend functionality in new ways. Yet, studies on how organizations are able to control this type of development remains scarce. By synthesizing theory on control and boundary objects we aim at putting a new perspective and gain a greater understanding of how organizations attempt to control such development efforts. As an illustration, we draw upon a case study of a public transportation company which through deployment of a software platform is provided access to a large body of third-party developers. We use this case to study the measures taken to control development.

  • 17.
    Rudmark, Daniel
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Hjalmarsson, Anders
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Andrén, Linus
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    E-Me: Towards A Next Generation Student IS Architecture2009Konferansepaper (Annet vitenskapelig)
  • 18.
    Rudmark, Daniel
    et al.
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Lind, Mikael
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Design Science Research for Punctuation: the Establishment of a Service Ecosystem2011Inngår i: Service-Oriented Perspectives in Design Science Research / [ed] Hernant Jain, Atish P. Sinha, Padmal Vitharana, Springer , 2011, s. 153-165Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    Design Science Research (DSR) is concerned with demonstrating design principles. In order to prove the utility of these principles, design ideas are materialized into artifacts and put into an environment sufficient to host the testing of these principles. When DSR is used in combination with action research, constraints in the environment may restrain researchers to fully inscribe or test such principles. In this paper it is argued that scholars pursuing DSR has paid insufficient attention to the type of change necessary in the local practice. We draw upon theories on IS change as punctuated equilibrium to illustrate when DSR demonstrators can be used to make substantial contributions to local practice as well as to the scientific body of knowledge.

  • 19. Skielse, Gustaf
    et al.
    Hjalmarsson, Anders
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Johannesson, Paul
    Rudmark, Daniel
    Högskolan i Borås, Institutionen Handels- och IT-högskolan.
    Is the Public Motivated to Engage in Open Data Innovation?2014Inngår i: Electronic Government: 13th IFIP WG 8.5 International Conference, EGOV 2014, Dublin, Ireland, September 1-3, 2014, Proceedings, 2014, s. 277-288Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Governments aim to increase democracy by engaging the public in using open data to develop mobile apps and citizen services. They make information available (open data) and organize innovation contests to stimulate innovation with the goal to make new services available for the public to use. But will the public take on the challenge to both develop and provide services to each other? In this paper we use a case study from public transportation to investigate the motivation for individuals and teams to participate in innovation contests. The results show that the motivation for participating is primarily related to fun and enjoyment. We argue that in order to better meet the goals of open data innovation, governments need to follow through the full service innovation cycle and also care for making citizen coproduction in the execution and monitoring phases fun and enjoyable. Currently there is little chance for participants to make profit on a competitive market so governments need to provide other mechanisms to ensure service provisioning. For future research it is suggested to investigate how the later stages of open data innovation can be supported in order to meet the overall goals of open data innovation.

1 - 19 of 19
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