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  • 1.
    Abtahi, Farhad
    et al.
    Karolinska Institutet.
    Anund, Anna
    Fors, Carina
    Seoane, Fernando
    Högskolan i Borås, Akademin för textil, teknik och ekonomi. Högskolan i Borås, Akademin för vård, arbetsliv och välfärd. Karolinska Institutet.
    Lindecrantz, Kaj
    Högskolan i Borås, Akademin för textil, teknik och ekonomi. Karolinska Institutet.
    Association of Drivers’ sleepiness with heart rate variability. A Pilot Study with Drivers on Real Road2017Konferansepaper (Annet vitenskapelig)
  • 2.
    Sandsjö, Leif
    et al.
    Högskolan i Borås, Akademin för vård, arbetsliv och välfärd. MedTech West/SAFER.
    Candefjord, Stefan
    Signals and Systems, Chalmers.
    Sjöqvist, Bengt Arne
    Signals and Systems/Chalmers.
    Statistikinsamling och automatiskt olyckslarm för trafik med fyrhjulingar via en smartmobilplattform2016Rapport (Annet vitenskapelig)
    Fulltekst (pdf)
    Rapport
    Fulltekst (pdf)
    Sammanfattning (populär)
  • 3.
    Wollmann, Thomas
    et al.
    GECKO Institute, Heilbronn University, Heilbronn, Germany.
    Abtahi, Farhad
    KTH-School of Technology and Health.
    Eghdam, Abouzar
    Department of Learning, Informatics, Management and Ethics, Health Informatics Centre, Karolinska Institute.
    Seoane, Fernando
    Högskolan i Borås, Akademin för textil, teknik och ekonomi. KTH-School of Technology and Health.
    Lindecrantz, Kaj
    KTH-School of Technology and Health.
    Haag, Martin
    GECKO Institute, Heilbronn University, Heilbronn, Germany.
    Koch, Sabine
    Department of Learning, Informatics, Management and Ethics, Health Informatics Centre, Karolinska Institute.
    User-Centred Design and Usability Evaluation of a Heart Rate Variability Biofeedback Game2016Inngår i: IEEE Access, E-ISSN 2169-3536, Vol. PP, nr 99, s. 1-1Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Background and objective: Reduced heart rate variability (HRV) is an indicatorof a malfunctioning autonomic nervous system. Resonant frequencybreathing is a potential non-invasive means of intervention for improvingthe balance of the autonomic nervous system and increasing HRV. However,such breathing exercises are regarded as boring and monotonous tasks.The use of gaming elements (gamification) or a full gaming experience is awell-recognised method for achieving higher motivation and engagement invarious tasks. However, there is limited documented knowledge on how todesign a game for breathing exercises. In particular, the influence of additionalinteractive elements on the main course of training has not yet beenexplored. In this study, we evaluated the satisfaction levels achieved usingdifferent game elements and how disruptive they were to the main task, i.e.,paced breathing training.

    Methods: An Android flight game was developed with three game modes thatdiffer in the degrees of multitasking they require. Design, development and evaluation were conducted using a user-centred approach, including contextanalysis, the design of game principle mock-ups, the selection of game principlesthrough a survey, the design of the game mechanics and GUI mock-up,icon testing and the performance of a summative study through user questionnairesand interviews. A summative evaluation of the developed gamewas performed with 11 healthy participants (ages 40-67) in a controlled setting.Results: The results confirm the potential of video games for motivatingplayers to engage in HRV biofeedback training. The highest training performanceon the first try was achieved through pure visualisation rather thanin a multitasking mode. Players had higher motivation to play the morechallenging game and were more interested in long-term engagement.Conclusion: A framework for gamified HRV biofeedback research is presented.It has been shown that multitasking has considerable influence onHRV biofeedback and should be used with an adaptive challenge level.

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