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The art of organizing: Computer games as an art form, a business, and a community
University of Borås, Faculty of Textiles, Engineering and Business. (Swedish School of Textiles, Textile and Fashion, Textile management)ORCID iD: 0000-0003-1867-3222
2016 (English)Conference paper (Other academic)
Abstract [en]

The starting points of this paper are twofold. Firstly, computer game design can be taken as an art form (Crawford 1982). Seconly, and building on the first point, computer games can be taken as a model of organising whereby there are multiple dimensions or levels of analysis (Burger-Helmchen & Cohendet 2011). In and across the starting points, this paper unfolds a set of findings and generates a set propositions. The propositions include that new forms of art such as computer games have been and will be much like old forms of art. More specifically, the proposition here is that each new particular form of art, as well as art generally, needs to be invented in order to exist (Shiner 2001). In order to persist and not only to exist for a short instance, one or another kind of a process organizing needs to happen. Such a process can unfold following a a grand design. The process of organizing can be dictated by chance or be a result of drift. Or, the process can emerge in a series of small steps. In the latter instance, hybridization or a combination, even recombination, can be the way of the happening. 

Place, publisher, year, edition, pages
egos net.org , 2016.
National Category
Sociology
Research subject
Bussiness and IT
Identifiers
URN: urn:nbn:se:hb:diva-9503OAI: oai:DiVA.org:hb-9503DiVA: diva2:916127
Conference
32nd EGOS (European Group for Organisation Studies) Colloquium, Naples, July 7–9, 2016
Available from: 2016-04-01 Created: 2016-04-01 Last updated: 2016-12-30Bibliographically approved

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