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Case study of Rovio Entertainment and “Angry Birds”
University of Borås, Faculty of Textiles, Engineering and Business. (Swedish School of Textiles, Textile and Fashion, Textile management)ORCID iD: 0000-0003-1867-3222
2016 (English)Other (Other academic)
Resource type
Text
Place, publisher, year, pages
2016. , p. 3
Keywords [en]
creative industry, video game
National Category
Economics and Business Economics and Business
Research subject
Bussiness and IT
Identifiers
URN: urn:nbn:se:hb:diva-9495OAI: oai:DiVA.org:hb-9495DiVA, id: diva2:916106
Available from: 2016-03-31 Created: 2016-03-31 Last updated: 2016-12-30Bibliographically approved

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Ainamo, Antti

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CiteExportLink to record
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Citation style
  • harvard-cite-them-right
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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