Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • harvard-cite-them-right
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Play a Game, Save the Planet: Gamification as a way to promote green consumption
University of Borås, Faculty of Textiles, Engineering and Business.ORCID iD: 0000-0001-6687-274x
2016 (English)In: The Business of Gamification: A Critical Analysis / [ed] Miko Dymek & Peter Zackariasson, New York and London: Routledge, 2016, p. 144-160Chapter in book (Refereed)
Sustainable development
According to the author(s), the content of this publication falls within the area of sustainable development.
Place, publisher, year, edition, pages
New York and London: Routledge, 2016. p. 144-160
National Category
Business Administration
Research subject
Business and IT
Identifiers
URN: urn:nbn:se:hb:diva-23937OAI: oai:DiVA.org:hb-23937DiVA, id: diva2:1477169
Available from: 2020-10-16 Created: 2020-10-16 Last updated: 2020-11-11Bibliographically approved

Open Access in DiVA

No full text in DiVA

Authority records

Fuentes, Christian

Search in DiVA

By author/editor
Fuentes, Christian
By organisation
Faculty of Textiles, Engineering and Business
Business Administration

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 74 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • harvard-cite-them-right
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf