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Augmented Reality Marketings påverkan på konsumentens köpprocess
University of Borås, Faculty of Textiles, Engineering and Business.
University of Borås, Faculty of Textiles, Engineering and Business.
University of Borås, Faculty of Textiles, Engineering and Business.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Augmented Reality Marketing's impact on the consumer's buying process (English)
Abstract [sv]

Påverkas digital natives av augmented reality marketing? Kan marknadsföringsverktyget komma att påverka konsumentens köpprocess? Genom en kvalitativ undersökning meddjupgående intervjuer svarar forskarna på dessa frågor och skapar en förståelse som kan gynna konsumenter, företag, forskare samt investerare. För att överleva på marknaden och nå konsumenter måste företag idag använda sig av digitalmarknadskommunikation. Då tekniken ständigt utvecklas och nya aktörer träder in på marknaden gäller det för företagen att vara uppdaterade, göra sig konkurrenskraftiga och behålla marknadsandelar. Tekniken augmented reality (AR) har ökat explosionsartat de senaste åren och augmented reality marketing (ARM) har blivit alltmer populärt. Den innovativa tekniken har revolutionerat marknaden och är beräknad att stiga till ett värde av 90miljarder dollar till år 2020. Forskningen berör en kombination av den klassiskaköpprocessen och konsumentbeslutsprocessens påverkande faktorer, för att förmedla ett samband mellan marknadskommunikation och försäljning. Köpprocessens klassiska modell består av fem steg; behovsidentifikation, informationsinsamling, alternativutvärdering, inköp, utvärdering efter köp. Forskarna har valt att fokusera på den teknikdrivna generationen digital natives, födda mellan 1980–2000. Generationen har influerats av teknik under hela sin uppväxt och ser det nu som en naturlig del av sitt vuxna vardagliga liv. Intervjuer genomfördes för att få ökad förståelse kring digital natives uppfattning om hur ARM kan komma påverka konsumentbeslut under köpprocessen. I nuläget är ARM inte tillräckligt implementerat som marknadsföringsverktyg för att påverka konsumentgruppen digital natives köpprocess. Vad som kunde konstateras i studien var däremot att konsumenterna hade en stark uppfattning om att ARM i framtiden kommer att kunna påverkaköpprocessen. De första tre stegen i köpprocessen anses kunna ha utmärkande möjligheter att bli påverkade av ARM i framtiden.

Abstract [en]

Are digital natives affected by augmented reality marketing? How does this innovative technology affect the consumer's buying process? Through a qualitative study with in-depth interviews, the researchers answer these questions and develops an understanding that can benefit consumers, companies, researchers and investors. In order to survive on the market and reach consumers, companies today have to make use of digital marketing communication. As technology is constantly evolving and new actors enter the market, it is important for companies to be up-to-date, make themselves competitive and maintain market shares. Augmented reality (AR) has grown explosively in recent years and augmented reality marketing (ARM) has become increasingly popular. The innovative technology has revolutionized the market and is expected to increase to a value of $ 90billions by 2020. The following research concerns a combination between the classic buying process and the influence of consumer decision-making process, to convey a link between market communication and sales. The buying process consists of five steps; problem recognition, information search, evaluation of alternatives, purchase, post-purchase evaluation. The researchers have chosen to focus on the technology-driven generation digital natives, born between1980–2000. The generation has been influenced by technology throughout its upbringing and now sees it as a natural part of their adult everyday life. Interviews were conducted to gain an increased understanding of the digital natives perception of how ARM can influence consumer decisions during the buying process. At present, ARM is not fully implemented as a marketing tool to influence the digital natives buying process. What could be stated in the study, was that consumers had a perception that ARM in the future will be able to influence the buying process. The first three steps in the buying process are considered to have distinctive opportunities to be affected by ARM in the future. This thesis will continue in Swedish.

Place, publisher, year, edition, pages
2019.
Keywords [en]
Augmented Reality (AR), Augmented Reality Marketing (MAR), Buying process, Consumer Buying Process, Digital Natives
Keywords [sv]
Augmented Reality (AR), Augmented Reality Marketing (ARM), Köpprocessen, Konsumentbeslutsprocessen, Digital natives
National Category
Business Administration
Identifiers
URN: urn:nbn:se:hb:diva-21697OAI: oai:DiVA.org:hb-21697DiVA, id: diva2:1348951
Subject / course
Business Administration
Supervisors
Examiners
Available from: 2019-09-09 Created: 2019-09-06 Last updated: 2019-09-09Bibliographically approved

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