Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
The hackathon model as a framework for competence mapping of research, conceptual ideation, technical realisation and entrepreneurship at masters level education for fashion-tech design
University of Borås, Faculty of Textiles, Engineering and Business.
University of Borås, Faculty of Textiles, Engineering and Business.ORCID iD: 0000-0002-4035-9590
University of the Arts London.
University of the Arts London.
Show others and affiliations
2019 (English)In: INTED2019 Proceedings, Valencia, Spain, 2019Conference paper, Published paper (Other academic)
Abstract [en]

Fashion-tech is an interdisciplinary field that intersects design, natural sciences, engineering, economics and management and defined as ‘technology that enables a fashion experience for the user wearing it or interacting with it’. Benchmarking research, conducted as part of the Education for Fashion-Tech (E4FT) project funded by Erasmus+, revealed that training at Master’s Level within this field is fragmented in terms of skills and knowledge required for business and product innovation. The aim of E4FT is to enhance the knowledge and skills of learners in the novel field of fashion-tech. This study draws upon a hackathon model as a framework to assess master’s student competences in research, conceptual ideation, technical realisation and entrepreneurship in fashion tech design and product development. This paper evaluates the findings from the hackathon event to underpin the development of a bespoke MA level programme in fashion-tech design within the project. A three day hackathon, designed to test the limits of participant knowledge in the design and development process of fashion-tech products, was carried out with a participant group of 23 MA level design and management students from University of Borås, University of the Arts London and Politecnico di Milano. Data on participant experience and perception of own knowledge and skills was collated via pre- and post-event surveys and analysed using statistical analysis. Findings revealed that perceived levels of competence in research, conceptual ideation, technical realisation and entrepreneurship increased by an average of 12,6% as a result of the hackathon. Furthermore, the participants found the hackathon approach a valuable and engaging learning method.

Place, publisher, year, edition, pages
Valencia, Spain, 2019.
Keywords [en]
Fashion-Tech, Higher Education, Hackathon, Educational Experience, Competence Mapping
National Category
Pedagogy Design
Identifiers
URN: urn:nbn:se:hb:diva-15884DOI: 10.21125/inted.2019ISBN: 978-84-09-08619-1 (print)OAI: oai:DiVA.org:hb-15884DiVA, id: diva2:1297186
Conference
13th annual International Technology, Education and Development Conference, Valencia, 11-13 March, 2019
Projects
Education4Fashion-TechAvailable from: 2019-03-19 Created: 2019-03-19 Last updated: 2019-04-11Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Authority records BETA

Larsson, Jonas

Search in DiVA

By author/editor
Larsson, Jonas
By organisation
Faculty of Textiles, Engineering and Business
PedagogyDesign

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 145 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf