Case study of Rovio Entertainment and “Angry Birds”
2016 (English)Other (Other academic)
Resource type
Text
Place, publisher, year, pages
2016. , p. 3
Keywords [en]
creative industry, video game
National Category
Economics and Business Economics and Business
Research subject
Bussiness and IT
Identifiers
URN: urn:nbn:se:hb:diva-9495OAI: oai:DiVA.org:hb-9495DiVA, id: diva2:916106
2016-03-312016-03-312016-12-30Bibliographically approved