Human players at the center of an ecosystem: The case of video games in Finland
2015 (English)In: Organization Studies, ISSN 0170-8406, E-ISSN 1741-3044, p. 1-22Article in journal (Refereed) Submitted
Sustainable development
The content falls within the scope of Sustainable Development
Abstract [en]
Research on ecosystems as ways of organizing innovation and firm-level growth position a focal firm at the center of each ecosystem they study. This study of the video games industry in Finland argues that it can also be human users that are are at that center. In the birth and early developmental stages of the ecosystem or a game-design project, individual human beings can absorb and live with ambiguity and absence or fluidity of rules of the game, even be entertained by and enjoy such ambiguity.
Place, publisher, year, edition, pages
2015. p. 1-22
Keywords [en]
organisational ecology, entrepreneurship, organisational design, ethnography
National Category
Business Administration
Research subject
Business and IT
Identifiers
URN: urn:nbn:se:hb:diva-9487OAI: oai:DiVA.org:hb-9487DiVA, id: diva2:915866
Projects
Fluid Business Models in Creative and Cultural Ecosystems2016-03-312016-03-312018-05-27Bibliographically approved