Background:
Our journal article on hybridizing design practices between fashion and game design suggestedpotential for improving academic education in fashion design in the context of its digitalization(Tepe & Koohnavard, 2022). Additionally, the research data of the article - based on conductedinterviews with industry experts - revealed the potential of interdisciplinary setups in whichdigital-native practitioners and haptic practice-based ones could engage in artistic co-creation toeliminate biases and to inform hybrid design practices.
Motivation:
The workshop served as an opportunity to critically reflect with academics associated withdigital game studies and character design on the gathered data around reducing knowledge- andskill-based barriers for mutual knowledge creation. The discussion intended to set the foundationfor collaborations to further investigate the potentials and challenges of hybrid design practicesbetween fashion and digital game design/character design.
Discussion:
The discussion that revolved around the presented data led to defining key points that needfurther research. Doing so could contribute to bringing both disciplines closer together. Thesekey points were ‘accessibility of tools and knowledge,’ ‘shifting material ontologies,' ‘modes oftangibility,’ and ‘computer-human interaction and agency.’ Reflecting on the defined key points,the workshop participants of both disciplines expressed interest in engaging in collaborativeresearch activities to advance this research trajectory.