Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • harvard-cite-them-right
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Mutual Knowledge Creation between Fashion and Character Design: WorkshopFashion and Gaming CulturesTom Apperley & Elina Koskinen
University of Borås, Faculty of Textiles, Engineering and Business.ORCID iD: 0000-0002-4713-2727
University of Borås, Faculty of Textiles, Engineering and Business.ORCID iD: 0000-0003-0274-8672
2023 (English)Other (Other academic) [Artistic work]
Resource type
Mixed material
Abstract [en]

Background:

Our journal article on hybridizing design practices between fashion and game design suggestedpotential for improving academic education in fashion design in the context of its digitalization(Tepe & Koohnavard, 2022). Additionally, the research data of the article - based on conductedinterviews with industry experts - revealed the potential of interdisciplinary setups in whichdigital-native practitioners and haptic practice-based ones could engage in artistic co-creation toeliminate biases and to inform hybrid design practices.

Motivation:

The workshop served as an opportunity to critically reflect with academics associated withdigital game studies and character design on the gathered data around reducing knowledge- andskill-based barriers for mutual knowledge creation. The discussion intended to set the foundationfor collaborations to further investigate the potentials and challenges of hybrid design practicesbetween fashion and digital game design/character design.

Discussion:

The discussion that revolved around the presented data led to defining key points that needfurther research. Doing so could contribute to bringing both disciplines closer together. Thesekey points were ‘accessibility of tools and knowledge,’ ‘shifting material ontologies,' ‘modes oftangibility,’ and ‘computer-human interaction and agency.’ Reflecting on the defined key points,the workshop participants of both disciplines expressed interest in engaging in collaborativeresearch activities to advance this research trajectory.

Place, publisher, year, pages
2023.
National Category
Design
Research subject
Textiles and Fashion (Design)
Identifiers
URN: urn:nbn:se:hb:diva-30351OAI: oai:DiVA.org:hb-30351DiVA, id: diva2:1789366
Available from: 2023-08-18 Created: 2023-08-18 Last updated: 2023-08-18

Open Access in DiVA

fulltext(270 kB)42 downloads
File information
File name FULLTEXT01.pdfFile size 270 kBChecksum SHA-512
69871121933fe519725f2342dfabdd2d11a62250d0460ab58abf3d43a1644b413b47814aea32c77abd5164b90a4bd5887f52a023a484dbe8b418c633ca3c3d82
Type fulltextMimetype application/pdf

Other links

DIGRA Conference

Authority records

Koohnavard, SainaTepe, Jan

Search in DiVA

By author/editor
Koohnavard, SainaTepe, Jan
By organisation
Faculty of Textiles, Engineering and Business
Design

Search outside of DiVA

GoogleGoogle Scholar
Total: 50 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 172 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • harvard-cite-them-right
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf