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STM16:9fft_VR: Virtual surrealism and site specific VR
University of Borås, Faculty of Textiles, Engineering and Business.ORCID iD: 0000-0002-8753-9070
2019 (English)Conference paper, Oral presentation with published abstract (Refereed) [Artistic work]
Abstract [en]

Through this abstract, STM16:9fft_VR, a pilot for a VR film is discussed and presented. The project is developed through a collaboration between Nicole Neidert, choreographer, Joakim Envik Karlsson, film photographer, and Linnea Bågander costume designer. The pilot is part ofNarrative VR Lab, a project initiated and funded by Visual Arena, Region of Halland, Gothenburg city and Gothenburg Film Studios and supervised by Visual Arena.

When entering into a new set of tools we started to, not only explore them physically but also by its definition. We asked ourselves what virtual is and found intriguing definition such as; “almost a particular thing or quality”, “very close to being something without actuallybeing it” or; “not physically existing as such but made by software to appear to do so.” (Merriam-Webster, 2019). The technical tools suggest this ‘almostness’ and we started to explore how to implement it in the process of developing a narrative. Parallels to surrealismcame naturally and when finding the definition of surrealisms narration as “means of unnatural or irrational juxtapositions and combinations” (Merriam-Webster, 2019) it became obvious how to not only work with the technical tools but also to explore the narrative, through a meeting between a natural context and an artificial figure. Methodologically we used the experience of working with a stage-based and site-specificworks to develop a narrative-driven by visual means mainly. The narrative was an interaction between dance, costume and visual situation. A dialogue between materials and bodies, mainly using movements of bodies and directions formed by the natural environment to drive the narrative. In the presentation, the possibilities and limitations to situate, distort and the experience of the reality of both virtual reality and the reality of site-specific and stage based performing arts will be discussed and compared.

Place, publisher, year, edition, pages
2019.
Keywords [en]
Digital and analogue, immersive, performing arts, artistic methodology
National Category
Design
Research subject
Textiles and Fashion (Design)
Identifiers
URN: urn:nbn:se:hb:diva-22636OAI: oai:DiVA.org:hb-22636DiVA, id: diva2:1387789
Conference
II. Zip-Scene Conference on Analogue and Digital Immersive Spaces, Budapest, 10-12 November, 2019.
Available from: 2020-01-22 Created: 2020-01-22 Last updated: 2020-01-22Bibliographically approved

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Bågander, Linnea

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-cite-them-right
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Language
  • de-DE
  • en-GB
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  • nn-NB
  • sv-SE
  • Other locale
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Output format
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  • asciidoc
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