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Learning mechanism in game tutorials: For entertaining games
2023 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
Abstract [en]

Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. The primary goal of this study is to improve game developers' understanding of how people interact with entertaining games and gain knowledge from them. This can provide valuable information that can be used for possible improvements in future game developments. The study focuses on the two most popular video game tutorials and tries to identify underlying factors that might promote or hinder learning. The research evaluates how effective these games are in relation to existing theoretical learning frameworks. The study includes interviews and playing simulations with 15 new players and the information is used to analyze their experiences to determine when the games either hindered or contributed positive learning behaviors. The analysis involved the use of both qualitative and quantitative research methods. The research concluded that none of the chosen games used a tutorial that was well-designed or optimized. Although one game performed better than the other, both tutorials were too basic and did not allow the user to utilize an effective learning method. To encourage a player to learn more, a tutorial should act as a motivator, inspiring them to discover new ideas, knowledge, given the option to repeat game instructions, utilize different learning styles and guide them into making right decisions through captivating visual illustrations. How effective and informative a game tutorial can be is limited by the tutorial resource requirements for the game. To understand the game in an effective learning way, the constructed tutorial guidance system must understand the users’ weaknesses and direct them towards the best path to learn.

Ort, förlag, år, upplaga, sidor
2023.
Nyckelord [en]
Learning, Entertaining Game, Serious game, League of Legends, Overwatch, Tutorials, Artificial Intelligence.
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Identifikatorer
URN: urn:nbn:se:hb:diva-31397OAI: oai:DiVA.org:hb-31397DiVA, id: diva2:1830384
Ämne / kurs
Informatik
Tillgänglig från: 2024-01-23 Skapad: 2024-01-23 Senast uppdaterad: 2024-01-23Bibliografiskt granskad

Open Access i DiVA

2023KANI03(1774 kB)52 nedladdningar
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